ramesh
Project description
Project description
Project description
Project description
I illustrated and animated this in Rive during my time at MPL.
It was designed for the one of the M-League's app to enhance the user experience during gameplay.
When a user starts a quest in supported games
(e.g., Carrom Pool, Free Fire),
this animated icon appears in the corner of the screen (32x32).
The animation visually communicates the system’s status across multiple phases:
Idle, Scan, Record, Process, Process Success, Sleep
I illustrated and animated this in Rive during my time at MPL.
It was designed for the one of the M-League's app to enhance the user experience during gameplay.
When a user starts a quest in supported games
(e.g., Carrom Pool, Free Fire),
this animated icon appears in the corner of the screen (32x32).
The animation visually communicates the system’s status across multiple phases:
Idle, Scan, Record, Process, Process Success, Sleep
I illustrated and animated this in Rive during my time at MPL.
It was designed for the one of the M-League's app to enhance the user experience during gameplay.
When a user starts a quest in supported games
(e.g., Carrom Pool, Free Fire),
this animated icon appears in the corner of the screen (32x32).
The animation visually communicates the system’s status across multiple phases:
Idle, Scan, Record, Process, Process Success, Sleep
I illustrated and animated this in Rive during my time at MPL.
It was designed for the one of the M-League's app to enhance the user experience during gameplay.
When a user starts a quest in supported games
(e.g., Carrom Pool, Free Fire),
this animated icon appears in the corner of the screen (32x32).
The animation visually communicates the system’s status across multiple phases:
Idle, Scan, Record, Process, Process Success, Sleep
purpose
purpose
purpose
purpose
The animation was designed to visually communicate the background activity of the system. It indicates that the user’s gameplay is being scanned and recorded, ensuring transparency and trust. After a win, the recorded data is processed to reward the player.
The animation was designed to visually communicate the background activity of the system. It indicates that the user’s gameplay is being scanned and recorded, ensuring transparency and trust. After a win, the recorded data is processed to reward the player.
The animation was designed to visually communicate the background activity of the system. It indicates that the user’s gameplay is being scanned and recorded, ensuring transparency and trust. After a win, the recorded data is processed to reward the player.
The animation was designed to visually communicate the background activity of the system. It indicates that the user’s gameplay is being scanned and recorded, ensuring transparency and trust. After a win, the recorded data is processed to reward the player.
Rive Demonstration
Rive Demonstration
Sketches
Sketches





